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案例库 · 广告与公关 · 市场决策 · 2024–2025

这条还没译成中文,下面是英文原文。

KitKat's Break Chair made streamers stop playing so gamers get rewarded.

KitKat stopped sponsoring gaming and started sponsoring breaking, putting a QR code on streamers' chairs that rewards viewers for a break.

Nestlé Australia

那一手

A majority of Australian gamers play for many hours without stopping, and KitKat's iconic 'Have a break' idea was not landing with a younger generation that distrusts big-brand logos in gaming culture.

VML built the message into the culture instead of inserting an ad. A bold red gaming chair had a huge QR code printed on its back, so it was only revealed when the streamer stood up and walked away.

Partnering with major streamers, they simply walked off mid-stream. As confused viewers stared at the empty chair, they scanned the QR code, got a countdown to a proper break, and were rewarded with limited-edition KitKats and a chance to win the chair.

It turned the brand's purpose into a real in-world mechanic, and the chairs became collectibles. The result was 24.3% higher engagement among Gen Z and an 8.76% boost in sales, with KitKat the only top-five chocolate brand to gain Gen Z penetration.

为什么管用

  • It uses the empty-chair moment that already exists in streaming
  • It rewards a healthy behaviour rather than interrupting a fun one
  • Authenticity with influencer partners avoids looking like a brand stunt
  • The mechanic is the brand: taking a break, rewarded by KitKat
值了多少Don't sponsor gaming — sponsor breaking聪明

可以搬走什么

When your message is an interruption, build it into the audience's ritual instead. Find their existing pause — the empty-chair moment — and make the brand what fills it; helping beats hijacking.

后来呢

The campaign won a Gold Effie in the Innovative Media or Channel Solutions category, drove a 16% rise in website visitors and saw all 400 limited-edition KitKats claimed, with brand association with 'inspires me to take a break' rising according to Kantar.

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