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The encyclopedia · Product & Design · Product decision · 2008–2024

LEGO Ideas turns fans' set designs into official products via 10,000 votes

Fans submit LEGO set designs; 10,000 community supporters send a build to the review board, and approved fan designers earn royalties on every sold set.

LEGO Group

the move

LEGO's crowdsourcing program began in 2008 as an experiment with the Japanese platform CUUSOO: adult fans could submit set ideas, and 1,000 supporters sent an idea to the review board. In 2011 the site went global and the threshold rose to 10,000 supporters.

LEGO's official history records that between 2008 and 2011 two fan ideas became official sets — the first, the Shinkai 6500 submersible, launched in 2011 — and that the community later exceeded half a million members, prompting the 2014 relaunch as LEGO Ideas on a more robust platform.

Research-Technology Management studied LEGO's engagement with user communities as a model of corporate co-creation, documenting both the benefits — rich sources of new product ideas — and the challenges of managing IP and integrating user innovations. Approved fan designers receive 1% of net sales.

why it works

  • Ten thousand votes is a cheap market test before production.
  • Fans do the ideation work for free.
  • Royalties keep the best designers coming back.
  • A supported set already has proven demand.
the payoffLet fans design; the crowd filtersclever

what transfers

Co-creation works when the community does the filtering: a vote threshold is a cheap market test, and a royalty turns superfans into a motivated, ongoing design pipeline.

what came after

LEGO Ideas became a standing part of LEGO's product pipeline, turning fan designs into official sets and showing how a toy company can industrialize customer co-creation.

references

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