The solution
LEGO's crowdsourcing program began in 2008 as an experiment with the Japanese platform CUUSOO: adult fans could submit set ideas, and 1,000 supporters sent an idea to the review board. In 2011 the site went global and the threshold rose to 10,000 supporters.
LEGO's official history records that between 2008 and 2011 two fan ideas became official sets — the first, the Shinkai 6500 submersible, launched in 2011 — and that the community later exceeded half a million members, prompting the 2014 relaunch as LEGO Ideas on a more robust platform.
Research-Technology Management studied LEGO's engagement with user communities as a model of corporate co-creation, documenting both the benefits — rich sources of new product ideas — and the challenges of managing IP and integrating user innovations. Approved fan designers receive 1% of net sales.
What it achieved
Let fans design; the crowd filters
Why it worked
Ten thousand votes is a cheap market test before production.
Fans do the ideation work for free.
Royalties keep the best designers coming back.
A supported set already has proven demand.
What can be applied
Co-creation works when the community does the filtering: a vote threshold is a cheap market test, and a royalty turns superfans into a motivated, ongoing design pipeline.
Aftermath
LEGO Ideas became a standing part of LEGO's product pipeline, turning fan designs into official sets and showing how a toy company can industrialize customer co-creation.
FOLLOW THE EVIDENCE
The sources
- The Benefits and Challenges of Collaborating with User Communities openalex.org
- LEGO Ideas — LEGO History lego.com
- LEGO Ideas: How It Works ideas.lego.com