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#198 2009 · Kickstarter · Crowdfunding / fintech

Kickstarter made it harder to get your money by refusing to give creators a single dollar unless total strangers hit their target together

the problem

A crowdfunded project that raises only part of its goal has taken people's money without being able to deliver what it promised

background

Perry Chen's idea for Kickstarter traced back to 2001, when he wanted to bring a DJ event to New Orleans during Jazz Fest and couldn't find one backer willing to fund the whole thing — the insight that followed was that many small contributions from many people could replace one large sponsor, if there were a mechanism to collect them. The obvious version of that mechanism, adopted by most crowdfunding platforms that followed, is 'keep-it-all': whatever money comes in by the deadline, the creator keeps and does their best with, even if it's a fraction of what the project actually needed to be made.

That default creates a hidden failure mode: a project that raises 40% of its stated goal still gets funded, but the creator now has to deliver a product they never had enough money to actually build, and the backers who contributed early, expecting the full vision, get something diminished or nothing at all. Kickstarter, launching in 2009, built the platform around refusing that outcome from day one.

what everyone would do

Let creators keep whatever money comes in by the deadline, the way most crowdfunding platforms that followed Kickstarter default to. It creates a hidden failure mode: a project that raises only 40% of its goal still gets funded, but the creator now has to deliver something they never had enough money to actually build, and early backers who expected the full vision get a diminished product or nothing at all.

what they saw

Kickstarter saw that a partially funded project isn't a smaller success, it's a broken promise — the money collected creates an obligation to deliver, and partial funding often means that obligation can't actually be met. Refusing to release any money unless the full goal is hit converts backing from a passive contribution into an active stake in a binary outcome, which changes what backers are motivated to do.

the move

Kickstarter set every campaign to all-or-nothing funding: if a project doesn't reach its stated goal by the deadline, no money changes hands at all, backers are fully refunded, and the creator receives nothing rather than a partial amount to work with. The rule doubles as a built-in urgency and coordination device — because backers know the whole campaign fails if the target isn't hit, early supporters are motivated to actively recruit more backers rather than passively hope the goal gets reached by others.

why it works

Because backers know the entire campaign fails and their money is returned if the target isn't reached, an early supporter isn't just hoping someone else finishes the job, they have a direct incentive to actively recruit more backers to get the campaign over the line. That coordination effect, plus the fact that a funded project always has the resources it actually asked for rather than a fraction of them, is why all-or-nothing campaigns reach their goal at roughly twice the rate of keep-it-all campaigns — the rule makes success objectively harder to reach in isolation, but it aligns everyone's incentives toward making it happen collectively, and it guarantees that when a project does succeed, it succeeds with the funding it needs to actually deliver.

the payoff

Kickstarter's own data, along with published research comparing crowdfunding models, found campaigns run on an all-or-nothing basis reached their funding goal at roughly twice the rate of equivalent keep-it-all campaigns. The platform grew from launch in April 2009 to more than 3,900 successfully funded projects by the end of that first year alone.

where it breaks

The mechanism depends on backers genuinely being willing to actively promote a campaign rather than just watch it, since the coordination benefit disappears if nobody treats their contribution as a stake worth defending. It also only protects against under-funding, not over-promising — a creator who sets an unrealistically low goal, hits it easily, and still can't deliver on their broader promises isn't caught by an all-or-nothing rule at all, since the mechanism only verifies that the stated target was reached, not that the target itself was ever adequate to the project's actual scope.

what came after

All-or-nothing funding became Kickstarter's defining structural choice against competitors like Indiegogo, which offers both models, and the mechanism is now studied in crowdfunding and platform-design research as a case where a rule that makes success objectively harder to achieve (full funding required, no partial fallback) produces a higher completion rate than the more permissive alternative, because it aligns backer incentives around actively pushing a campaign over the line rather than passively contributing to an uncertain partial outcome.

references

  1. [1]Why Is Funding All-Or-Nothing?Kickstarter, 2018updates.kickstarter.com
  2. [2]Crowdfunding models: Keep-It-All vs. All-Or-NothingResearchGate (peer-reviewed economics research), 2019researchgate.net

keep it

same kind of clever

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