A successful mobile game inevitably attracts cheap clone titles that copy its mechanics, characters and gameplay loop to capture players without the cost of original development. The standard corporate response — cease-and-desist letters, app-store takedown requests, legal action against the cloning studios — treats the problem as one of intellectual property enforcement, and even when successful, does nothing to reclaim the players who had already migrated to the clones and built up progress there; those players simply move to the next clone rather than returning to the original.

Clash Royale's 'Copycats Welcome' campaign, instead, treated the departed players as the actual target rather than the clone studios. A dedicated microsite let players who had been playing copycat titles submit proof of their progress in those clones and convert it directly into rewards inside the real Clash Royale — up to 50,000 gold and 200 wild card credits — effectively paying players to publicly admit they'd defected to an imitator and rewarding them for coming back.

Let players convert clone progress into Clash Royale rewards, removing the sunk-cost barrier and turning defection into deferred acquisition.

Removed the sunk-cost barrier of losing progress in clones.

Turned clone playtime into a deferred acquisition asset.

Targeted clone communities directly, reaching exactly the defected players.

Generous rewards made switching back better than staying.

When a competitor copies your product, target the customers they've taken by making switching back rewarding, not by suing the copier.

Over 2.3 million players exchanged progress within the campaign's first days; per Contagious's independent count, 1.65 million players opened new Clash Royale accounts through the campaign and 5.4 million previously lapsed players returned to the game — a scale of user reactivation that would have been unreachable through legal enforcement against the clone titles alone.

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The sources

  1. Ogilvy — 'Copycats Welcome' for Clash Royale Wins Grand Prix at Cannes Lions Ogilvy · ogilvy.com
  2. Cannes Lions 2026: Entertainment Lions for Gaming winners Contagious · contagious.com