The solution
PayPay launched into a Japanese retail market where cash was still normal and QR payment was unfamiliar. The hard problem was not awareness alone; shoppers and clerks both had to learn a new checkout ritual.
The 100-billion-yen campaign began on December 4, 2018 with 20% cashback and chances at full refunds. ITmedia reported that it was planned to run until March 2019 but ended after only 10 days because the reward cap was reached; the same article also recorded system strain and store congestion.
The behavioral impact showed up in app data. A later ITmedia report citing Values estimated that PayPay gained about 5.41 million new users in December 2018, with 4.89 million concentrated during the campaign period, and that about 4.71 million people opened the app on the final day.
What it achieved
Subsidize the first habit loop
Why it worked
The reward applied at real stores, so users learned the checkout action instead of only installing an app.
A short, visibly capped budget created urgency and social proof.
Merchant sales and consumer cashback reinforced each other: stores wanted the traffic, users needed places to spend.
The campaign exposed infrastructure weaknesses, but it also made PayPay a household name quickly.
What can be applied
For a two-sided payment network, a launch subsidy works best when it pays for actual transactions, not just signups.
Aftermath
The first campaign ended in 10 days rather than four months, leaving operational scars but enormous awareness. PayPay continued with follow-up campaigns and became one of Japan's dominant mobile payment brands.
FOLLOW THE EVIDENCE
The sources
- “PayPay祭り”とは何だったのか 激動の10日間を振り返る itmedia.co.jp
- PayPayの100億円還元、最終日は471万人がアプリ起動 ヴァリューズ調査 itmedia.co.jp