The solution
JBL's Quantum gaming headset had genuinely advanced spatial audio and head tracking, but the brand was a newcomer in gaming and far behind established competitors. The brief was to make gamers take the technology seriously and prove functional superiority.
BLKJ Havas Singapore's answer was not an ad but a product: Guide Play, software that translates on-screen game elements into spatial audio cues. With the Quantum headset's head tracking, it works like echolocation — a blind or visually impaired player can perceive the virtual environment entirely through directional sound.
The software went through nineteen iterations over roughly two years before launching in January 2024, developed with the visually impaired gaming community.
By giving the most demanding possible users — people who cannot see the screen at all — the ability to play, JBL demonstrated its audio technology more credibly than any spec sheet could.
What it achieved
Prove spatial audio by letting blind gamers see with it
Why it worked
A blind gamer playing successfully is unarguable proof that the spatial audio works, turning a spec claim into a lived demonstration.
Designing for the extreme edge case produced a product the whole gaming community talked about.
It opened gaming to an excluded audience, giving the brand an emotional association beyond hardware specs.
Two years and nineteen iterations with real users made the technology genuinely usable, not a marketing prop.
What can be applied
The most convincing proof of a feature is a user who cannot succeed without it — build the demo for the hardest case, and everyone else is persuaded by default.
Aftermath
Guide Play launched in January 2024 and won the Radio & Audio Grand Prix at Spikes Asia in March 2024, along with recognition at ONE Asia and The One Show. It positioned JBL Quantum as a serious gaming audio brand while making mainstream games accessible to visually impaired players.
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