Elgiganten wanted Swedish gamers, but specialist gaming retailers owned the relationship. The hidden asset was that many gamers already held valuable Counter-Strike skins, while cashing them out could mean 15-30% fees or fraud risk.

Instead of discounting hardware, Elgiganten built GamePay for DreamHack Stockholm. Customers logged in with Steam, selected skins, and converted them into a fee-free voucher for physical electronics.

The One Show entry reports that in the first three days sales exceeded 2.7 million SEK, GamePay added 5% incremental growth, 71% of gamers became more positive toward the brand, and the launch generated 10.3 million impressions.

Treat game skins as stored retail value

It used a real audience asset, not a gimmick: skins already had market value.

It solved the trust problem by moving conversion into a retailer-controlled checkout.

It made Elgiganten culturally useful at DreamHack instead of just present there.

A retailer can win a niche audience by accepting the value that audience already has, instead of forcing it back into cash first.

The service launched at DreamHack Stockholm on November 22-24, 2024, and the One Show case said expansion to Finland, Norway, and Denmark was planned for 2025. It won a 2025 One Show Bronze Pencil in Creative Use of Technology.

FOLLOW THE EVIDENCE

The sources

  1. Elgiganten | GamePay oneclub.org
  2. Elgiganten låter gamers omvandla digitala tillgångar 'skins' till hemelektronik via.tt.se